Digital Animation Post #2

This random scene of Obake Chan shows several principles of animation. The Anticipation in this scene is very interesting.

Theres slight lack of Anticipation that occurs in the part where the man walks and his toupee flies away. Of course, it was unexpected. The movement of the object shows that it was blown away from the wind.
There was no Anticipation, however, when Obake Chan jumps to catch the toupee. She awkwardly floats up and catches it. She noticed the object in the air, but we never expected her to jump up and catch it. There’s anticipation when the baseball player winds his arms up to throw the ball, along with Secondary Action in the legs. This also gives a clue that he throws it to Obake Chan, who also with Anticipation, winds up and throws it onto the man’s head.
In my opinion, the lack of Anticipation makes the animation much humorous and random because the audience would never know that would happen.

Staging is used on the scenes more space for what’s to come. The businessman starts on the far right, and the toupee flies to the left where there’s more space. Obake Chan is placed mid left because the toupee is flying from the right. After she throws it to the left, the businessman is in the middle of the scene and the toupee comes from the right.

Squish & Squash is used on the baseball and the toupee to emphasize it’s intensity of speed when they were thrown.

The Timing principle on the baseball player is interesting. It looks like the artist used less frames when he winds up to throw the ball, making it appear slower, but a lot more when he throws the ball.

Arcs are used on the baseball player after he throws the ball. His body moves into a different position, making the action look more realistic.

Appeal is used to emphasize the characters. Obake Chan is drawn as a little girl in a simple ghost costume giving a cute vibe. The businessman is drawn slim with some wrinkles on his face giving the audience an idea on his age, along with him having a toupee. The baseball player was very detailed to show his professionalism. His design was simple, making it easy for the audience to indicate he is a baseball player.

 

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Digital Animation Post #1

Teen Titians is famous for their use of exaggerations in facial expressions. Beast boy is a humorous character, so exaggerations are needed to express the character. This principle shows in this scene of Teen Titans to emphasize how sick Beast Boy feels. The shape of his face changed, along with his eyes appearing sickly. Raven and Starfire also show this principle of animation from the way their style is drawn while they laughed, showing that the event is very humorous and childish.

Anticipation also takes place when Beast Boy’s body prepares itself for a huge sneeze.

Secondary Action occurs when Beast Boy throws his arms in legs in anger while in the hospital bed to emphasize how distraught he feels about him being sick.

The Timing principle occurs while Beast Boy sneezes to emphasize the intensity of the sneeze.

Follow through and Overlapping Action occurs on Beast Boy’s body when he sneezes, stretching back to also emphasize the intensity of the sneeze.

Animation Talk w/ Jim B.

An animator from Blue Sky Studios visited Valhalla Campus today! I learned a whole lot from his presentation. This studio is the one that made Ice Age!
“Draw like a kid, think like an adult” is one of my new favorite quotes!
He also showed us concepts and test animations of actual scenes from the movie.

I hope to follow his footsteps in the future and be a part of an animation studio!