Digital Animation #9

I really love this animation and how animated characters are in the real world!

It looks like there is a lot of masking. The character on the skates (2-D) appears often behind objects and around people.
He also uses a lot of arcs to emphasize his speed and twirling on the skates.
Staging is used to show when are where he will appear again. For example, 0:45 2-D skates forward waving his arms horizontally at the man struggling to roller skate and the frame cuts to another scene turning looking the area we were logically standing at. 2-D skates to the left and on the next frame he appears on the right.


Digital Animation #8

I love the style Overwatch animators make their hero origin stories. Audio is timed perfectly and exceptionally with the events occurring in the animation. For example, when Ashe was talking about how your parents should be there to support you no matter what, the scene shows her in the principles office and her parent’s pointing fingers at her. Another is her saying one maker her own family and the scene shows her gathering with new people.

Anticipation also happens here even if the images are mostly zoomed and paned. They zoom and pan to other images showing the result. For example, she prepares to fire a slingshot and the camera zooms out to a new frame where she shot the bottles. Also when she holds the dynamite while it’s still sparking, we know she is going to throw it, and she does toss it behind her and it explodes.


Digital Imaging #8

I feel like this is a perfect example of cubism at work in 3D animation. This scene from Inside Out shows the characters going into a machine that reverses their designs to a more simpler version, showing the progress of how they were planned out. I listed below the steps in order from actual start to end result.

Stage 1: Shape & Color


Sadness says “we better get out of here before we are nothing but shape and color”. Later on in the scene that “shape and color” statement came true, they were nothing but simple, cut out shapes with one simple color showing that the first stage was that their creator first planned out the basic attributes without detail. They later on become thin lines, almost becoming extinct.

Stage 2: Two Dimensional

Their creator soon gets an idea about their other features such as minor details. Cubism starts to work strongly here, really abstracting their designs before their final version. We can see how these character’s are formed with more shapes after the first stage.

Stage 3: Deconstructing


Pretty much cubism in a three-dimensional  version. The characters started walking very funny here too with their parts falling off, showing that they are not 100% properly functioning yet.

Stage 4: Non-Objective Fragmentation


Here their parts are almost fully put together, but still appear in a cubism style. Detail is applied here too such as Joy’s dress and Sadness’s sweater


Before the previous picture happened this character was the first to be affected by the Abstract Thought, and he still has his fuzziness, however his face is geometric.

Final Design

Every detail, shape and color has been fully planned out to a more properly rendered version of the characters. No more cubism, no more choppiness, everything’s all organic shapes but still stays true to the abstract shapes in a way. Like for example the first stage shows Joy taller than Sadness w/ longer and pointier legs (that “star” shape vs. the blob).


Digital Imaging #7


I had a really hard time understanding “How do I draw CUBISM?” I felt like cubism was easier and more precise to experiment through photoshop.  This video shows methods on how to create a cubism piece with pencil and paper. I noted below some key things he said during the video:
Double up on lines you already made
Connect things, almost at random, using horizontal and vertical lines
There’s no real formula
Maybe draw the bottle again
Shading is an important part of cubism
Crosshatching, stippling, smudging
Shading makes the shapes stand out more than before
Most important thing is to keep cutting things up
Get around an object
Adding a layer of depth

Digital Animation Post #7


This weekend I encountered this movie my dad has. The movie’s about people’s stories who are involved in the Matrix. Each of these stories has a different art style.

Frame by Frame is used in this animation on the characters. The animation style is very sketchy but we know what’s going on. The use of frame by frame makes the animation style smoother, instead of using cleaner outlines. During the chase scene while Kid’s on his skateboard, everyone deforms (Squash and Stretch) in different ways to emphasize speed and other types of movement.

Digital Imaging Post #6

Image result for nightmare before christmas major

I thought over and over again, what are some animations or characters that have a cubism style? Then I remembered my favorite animated film: The Nightmare Before Christmas! The Mayor in particular has a very strong cubism design. His head is in the shape of a cone along with his suit. He does not move around like most characters; he is more delicate. At the 1:50 timestamp for example on the video, he tumbles down the stairs. This is due to the off-balance of shapes; his legs are very tiny holding up the cone shaped body. Lastly, one interesting thing I’d like to point out is his hands are like human hands. They do not have a pointy geometric structure, they are more organic. Therefore his design is not entirely geometric, but he is the strongest character in the film with a cubism style.


Digital Imaging Post #5

Image result for cartoons with a cubism styleImage result for cartoons with a cubism styleImage result for cartoons with a cubism styleRelated image


Its really funny to see your favorite cartoon character or superhero deformed in the wackiest ways possible. This seems to be a particular style to cubism. You can tell by the pictures who is the subject, even if certain parts are in odd places. The first two are clearly cubism pieces; they are more sharp and geometric. Parts like Pooh’s ears and Bert and Ernie’s nose and eyes are moved and rotated. The bottom two depicts Flash and Superman, and they are also cubism pieces even if their shapes are not geometric. Organic shapes can also be shapes used in cubism works. The artists were inspired by Picasso portraits (an example on the right of Superman). Picasso’s portrait is cubism and also shows more organic shapes than geometric. One important thing that was added onto the portraits of the superheroes is the shape of their face. We know that superman has a strong bone structure and “handsome” vibe, so the artist shows that through the crisp wrinkles, also on Flash a little with the curve of the chin. Overall, cubism portraits still stay true to the real subject by adding those little details.